#! /usr/bin/env python
# encoding: utf-8

from waflib import Utils
import os

top = '.'
PROJECT_NAME = 'tier2'

def options(opt):
	# stub
	return

def configure(conf):
	return

def build(bld):
	source = [
		'beamsegdraw.cpp',
		'defaultfilesystem.cpp',
		'dmconnect.cpp',
		'fileutils.cpp',
		'keybindings.cpp',
		'../public/map_utils.cpp',
		'../public/materialsystem/MaterialSystemUtil.cpp',
		'camerautils.cpp',
		'meshutils.cpp',
		'p4helpers.cpp',
		'renderutils.cpp',
		'riff.cpp',
		'soundutils.cpp',
		'tier2.cpp',
		'util_init.cpp',
		'utlstreambuffer.cpp',
		'vconfig.cpp',
		'keyvaluesmacros.cpp'
	]

	includes = [
		'.',
		'../common',
		'../public',
		'../public/tier0',
		'../public/tier1',
		'../public/tier2',
	] + bld.env.INCLUDES_SDL2

	defines = []

	libs = []

	bld.stlib(
		source   = source,
		target   = PROJECT_NAME,
		name     = PROJECT_NAME,
		features = 'c cxx',
		includes = includes,
		defines  = defines,
		use      = libs,
		subsystem = bld.env.MSVC_SUBSYSTEM,
		idx      = bld.get_taskgen_count()
	)

